

I´m not really sure about my practice efficiency, It works for me, so I encourage to try this and would like to read about your results.ġ. After that, issues dissapears and troubles seems to be solved.ĭoes anyone else experienced this? I mean, even having groups into the scene (not for being scatered) max crashes when using multiscatter.

Another curious thing is if I override overall scene materials with a color in Vray global switches panels, everything works fine, but if I back to objects materials problems arise.įor some reason I decided to break hierarchies (groups and warps,usually) into my scene, but keeping settings and objects. Checking memory consumption from task manager panels everything seems to be ok, memory used is a half of what is available. That´s not my case, usually I scatter only vraymeshes but max continues crashing. Somewhere I read about of issues when trying to scatter groups. Most of the times when calculating LC, but in few cases when rendering process finishes. I verified to don´t have normal maps into my scene materials, try to have vraymaterials applied to every object, but it continues crashing. The support of 64-bit systems and multi core processing allows MultiScatter to create and render, for example, forest or even a city in a blink of an eye.Many hours spent to find why causes 3dsmax to crash using vray and multiscatter. Now with MultiScatter it is possible to create the whole forest of wind-shaken woods. This allows the application of polygon models without missing productivity and capacity of RAM.Īnimated objects support and animated VRayProxy support allows creating huge amounts of animated objects. Another outstanding MultiScatter ability is uploading and downloading from VRayProxy memory if needed (as and when necessary). Those very 500 000 objects are created in only 2 seconds before rendering. The most exciting feature of MultiScatter is a quick generation of an array of objects right before rendering. Now, if it is created with MultiScatter and still containing the same 500 000 objects the scene can take just 250Kb. The scene containing 500 000 identical objects created with 3ds max 2008 occupies 1400Mb of HDD space. MultiScatter is created to solve these problems.

Usually scenes in 3ds max with a great amount of even identical objects take a lot of space on HDD, consumes a lot of time for loading, and it is very hard to work with. It is possible to create complicated scenes with a huge amount of objects easy and quickly with the aid of this plug-in. MultiScatter is a plug-in for 3ds max which works with V-Ray, Mental Ray, Corona and Octane rendering systems.
